Thomas Millership
Gameplay Programmer

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About
Hello there! I'm Thomas.
I am a new and upcoming game programmer driven by the thrill of turning ideas into interactive digital realities. Proficient in key programming languages like C#, C++ and GML, I specialize in crafting captivating gameplay mechanics and systems. My journey so far includes mastering renowned game engines like Unity, Unreal Engine and GameMaker Studio 2, enabling me to seamlessly transform creative visions into immersive experiences.
What truly sets me apart is my ability to swiftly transform concepts into tangible demos that showcase core game mechanics. I thrive on the challenge of refining ideas and bringing them to life within tight timeframes, showcasing not only technical prowess but also a keen understanding of player engagement. Blending technical skills with creative intuition, I am committed to creating memorable gaming experiences that resonate with players.
Projects
Sit & Survive (2023)

Enemies move towards you, by rotating your turret you must survive as long as possibleEngine: GameMaker Studio 2
itch.io Page: Sit & Survive
Space Invaders Remastered (2022)

Space Invaders reimagined for a College AssignmentEngine: GameMaker Studio 2
itch.io Page: Space Invaders Remastered
The Tinkerer - WIP (2023)

A Metroidvania set in a Steampunk CityEngine: GameMaker Studio 2
itch.io Page: The Tinkerer
Contact
Email: [email protected]
Phone: +44 07949083645
LinkedIn: Thomas Millership
itch.io: Mecha1028
Youtube: Thomas Millership